![]() That extra bullet really bugs me, even knowing that 7-shoots (and more) are not uncommon in real life. Make the Ol’ Revolver boast a 6-shoot magazine. A pistol dealing laser-based damage, with slightly higher damage than the Self-Charging Laser Pistol, but only works in daylight missions. Again, like in Fallout (2), another low-end self-charging laser weapon: a Solar Scorcher. A low-end laser weapon which still boasts a 50-round magazine and fires in 5-round bursts, made from a Tommy Gun and some laser weapons and/or superconductive wire. A Laser Tommy Gun (similar to Fallout New Vegas’s Laser RCW). And I could perfectly deal with my manly crew being called Mistresses and Pirate Queens. I don’t know if this has already been thought about, or not, but I asked. I have no idea of X-COM’s code and inner workings, nor on weapon balance or pixel-art, so I’m talking from total and complete ignorance. ![]() ![]() I have nearly reached the end of the game, and, basing on my experience, I would like to leave some suggestions. I must say I’m enjoying this mod immensely, far more than the base X-COM game. ![]()
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